

In Substance Designer, notice my material intentionally has a large raised circle in the center of each face, but it's completely missing in 3DCoat, despite using the same texture maps. Just to note also, the default Smart Materials in 3DCoat work beautifully - it just seems to be these custom ones I'm making that just won't work. With the SmartMaterial selected, I also used the buttons in the "Preview Options" window to adjust the size/position/rotation of my smart material being applied to the cube, but I still couldn't get it to look correct. I made sure to generate the "CurvatureMap" layer in 3DCoat. I'm a bit confused, where does the height map texture exported from Substance Designer hook into 3DCoat's Smart Material? There seems to be no field for that. Condition Mask Texture in 3DCOAT <- Ambient Occlusion texture from SD (this one wouldn't be necessary, right?). Metalness texture in 3DCOAT <- Metallic texture from SD. I want to know if it is easy and not buggy. Is Substance Painter easy to use How are the UI, exporting system, and program speed Im not asking about details, I really need some painting program which is not made by aliens. It looks good but painfully slow, and the UI is so alienish I couldnt use it often. Roughness texture in 3DCOAT <- Roughness Texture from SD. Hi, I have 3d coat and it also has PBR painter system in it. Depth texture in 3DCoat <- Normal texture from SD. Surely I'm doing something wrong? I created a new Smart Material, and for my "Color" Texture in 3D coat, I imported the base color texture from Substance designer. Here are my current results, with the material applied to a cube in Substance Designer on the left, and those maps exported and applied to a cube in 3D Coat on the right. I'm having a lot of trouble exporting my material maps from Substance Designer and importing them into 3D Coat while retaining the same look and feel of the original. Usually one would take their materials generated in Designer and apply them in Painter, but after using 3DCoat for a couple of weeks, I'm just about convinced that 3DCoat's texturing setup feels much more accessible than Painter (lots of little 3DCoat advantages, like Zbrush-esque navigation which works wonderful with a tablet, able to quickly freeze/unfreeze UV shells, etc.

Hi all - I recently started learning Substance Designer, Painter, and 3DCoat.
